|Posted by Captain Salem Vendari on January 29, 2015 at 10:35 AM||comments (0)|
There are several different roles ships can fill in a fleet.
A gunship should always have decent cannons; very rarely should they have cannons that rank higher than 3. Every gunship should carry a Captain crew (anything that allows the ship to move and then shoot). Gunships should have at least four masts, which will usually result in a higher cost, which is beneficial as a lot of the time you'll want to pack a few crew onboard to increase fighting po...Read Full Post »
|Posted by Captain Salem Vendari on January 22, 2015 at 11:25 AM||comments (2)|
There are many different types of fleets you can build. Here I will list some common ones you can find:
This is a typical fleet with a designated gunship, and a designated gold-runner. There is usually a third ship that serves a special purpose, whether it is to support either or both the gunship and gold-runner, or has its own purpose entirely.
The idea behind this fleet is to use a bunch of small, fast ships to get out to the...
|Posted by Captain Salem Vendari on September 26, 2014 at 3:45 PM||comments (0)|
The following is a list of all the main generic crew in the game, their point costs, and abilities:
|Posted by Captain Salem Vendari on September 25, 2014 at 4:50 PM||comments (0)|
The "Vanilla" fleet is the most common type of fleet, and easiest to build. It's especially useful for teaching the game to new players. It consists of three types of ships:
Your main gunship should have four or five masts, with cannons no higher than rank 3. These cannons should also have a mix of L- and S-range, though this doesn't matter...Read Full Post »