INS Dawn Princess

A War Gaming Blog

Captain's Logbook

Report: First Game After Hiatus

Posted by Captain Salem Vendari on June 16, 2016 at 6:20 PM Comments comments (0)

This is my first Pirates game after coming back from hiatus. Most of my time has been taken up with things like work and other games. But I am slowly working my way back into the PocketModels portion of the PotSM world. This game was played against a7xfanben at the Miniature Trading Pirates forums using the VASSAL module. This report will be the first on this site of a game played over the internet. The...

Read Full Post »

Fleet Review: The Absolute Worst Fleet Ever

Posted by Captain Salem Vendari on March 29, 2015 at 4:35 AM Comments comments (0)

I haven't posted in a long time, so I decided I'd do something funny. Here is what I think might be the absolute worst possible fleet in the game. There are no restrictions save that it must fill a standard build total (40 points) and any crew included must be able to be assigned to a ship during setup.


Le Solitaire - France; Points: 17; Masts: 1; Cargo: 1; Base Move: L; Cannons: 5L; Ability: Frie...

Read Full Post »

Strategy: Ships' Roles

Posted by Captain Salem Vendari on January 29, 2015 at 10:35 AM Comments comments (0)

There are several different roles ships can fill in a fleet.


1. Gunship

A gunship should always have decent cannons; very rarely should they have cannons that rank higher than 3. Every gunship should carry a Captain crew (anything that allows the ship to move and then shoot). Gunships should have at least four masts, which will usually result in a higher cost, which is beneficial as a lot of the time you'll want to pack a few crew onboard to increase fighting po...

Read Full Post »

Report: Captain Vendari's Gambit

Posted by Captain Salem Vendari on January 26, 2015 at 10:50 AM Comments comments (0)

This was a very good game I played with Captain Caveman during a break at work. The fleets:


Captain Vendari:

HMS Grand Temple - England; Points: 15; Masts: 6; Cargo: 3; Base Move: S+S; Cannons: 3S, 3S, 2L, 2L, 2L, 2L; Ability: Junk. Pirate crew may use their abilit...

Read Full Post »

Fleet Review: HMS Grand Temple

Posted by Captain Salem Vendari on January 22, 2015 at 10:15 PM Comments comments (0)

This is a fleet I'm incredibly proud of. Normally, I prefer to use a single nation when building a fleet, but HMS Grand Temple has an ability that asks for a mixed style. It's my most recent fleet, and one of the more powerful ones I've built for a standard match. Here we go:


HMS Grand Temple - England; Points: 15; Masts: 6; Cargo: 3; Base Move: S+S; Cannons: 3S, 3S, 2L, 2

Read Full Post »

Strategy: Fleet Types

Posted by Captain Salem Vendari on January 22, 2015 at 11:25 AM Comments comments (2)

There are many different types of fleets you can build. Here I will list some common ones you can find:

1. Vanilla
This is a typical fleet with a designated gunship, and a designated gold-runner. There is usually a third ship that serves a special purpose, whether it is to support either or both the gunship and gold-runner, or has its own purpose entirely.


2. Swarm
The idea behind this fleet is to use a bunch of small, fast ships to get out to the...

Read Full Post »

Report: Sea Wars: A New Group

Posted by Captain Salem Vendari on January 17, 2015 at 1:55 PM Comments comments (0)

This was the first game of what will hopefully become a regular Pirates group. The two that joined Captain Vendari in this battle were Captain Caveman, and his wife the Black-eyed Pea. The build total was 80 points. As it was more of an introductory game to new players who do not have fleets of their own, Captain Vendari built the fleets that were used:

 

Captain Vendari:

San Cristobal - Spain; Points: 17; Masts: 5; Cargo: 5; Base Move: S+...

Read Full Post »

Strategy: Generic Crew

Posted by Captain Salem Vendari on September 26, 2014 at 3:45 PM Comments comments (0)

The following is a list of all the main generic crew in the game, their point costs, and abilities:

 

  • Captain - 3 points; This ship may move and hsoot using the same move action
  • Musketeer - 3 points; This ship gains one 3S cannon that can't have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).
  • Cannoneer - 2 Points; Once per turn, one of this ship's cannons c...
Read Full Post »

Strategy: The "Vanilla" Fleet

Posted by Captain Salem Vendari on September 25, 2014 at 4:50 PM Comments comments (0)

The "Vanilla" fleet is the most common type of fleet, and easiest to build. It's especially useful for teaching the game to new players. It consists of three types of ships:

  • The Main Gunship
  • The Desginated Gold-Runner
  • The Support Ship


Your main gunship should have four or five masts, with cannons no higher than rank 3. These cannons should also have a mix of L- and S-range, though this doesn't matter...

Read Full Post »

Ship Review: USS Maryland

Posted by Captain Salem Vendari on September 25, 2014 at 1:20 AM Comments comments (0)

 

Nation: America

Masts: 2

Cargo: 2

Base Move: S+S

Cannons: 2S, 2L

Ability: On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

Flavor Text: Originally a whaling vessel, USS Maryland is armed with harpoons that her crew uses to fend off would-be attackers.

Collectors Number:...

Read Full Post »