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Strategy: Generic Crew

Posted by Captain Salem Vendari on September 26, 2014 at 3:45 PM Comments comments (0)

The following is a list of all the main generic crew in the game, their point costs, and abilities:


  • Captain - 3 points; This ship may move and hsoot using the same move action
  • Musketeer - 3 points; This ship gains one 3S cannon that can't have its range or cannon roll increased. It can shoot from any mast (even an eliminated mast).
  • Cannoneer - 2 Points; Once per turn, one of this ship's cannons c...
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Strategy: The "Vanilla" Fleet

Posted by Captain Salem Vendari on September 25, 2014 at 4:50 PM Comments comments (0)

The "Vanilla" fleet is the most common type of fleet, and easiest to build. It's especially useful for teaching the game to new players. It consists of three types of ships:

  • The Main Gunship
  • The Desginated Gold-Runner
  • The Support Ship

Your main gunship should have four or five masts, with cannons no higher than rank 3. These cannons should also have a mix of L- and S-range, though this doesn't matter...

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Ship Review: USS Maryland

Posted by Captain Salem Vendari on September 25, 2014 at 1:20 AM Comments comments (0)


Nation: America

Masts: 2

Cargo: 2

Base Move: S+S

Cannons: 2S, 2L

Ability: On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.

Flavor Text: Originally a whaling vessel, USS Maryland is armed with harpoons that her crew uses to fend off would-be attackers.

Collectors Number:...

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Ship Review: Jolly Mon

Posted by Captain Salem Vendari on September 23, 2014 at 3:40 PM Comments comments (0)

Nation: Pirate
Masts: 1
Cargo: 1
Base Move: S+S
Cannons: 4S
Ability: This ship’s base move becomes S when she reaches her cargo limit.
Flavor Text: Having "borrowed" the Jolly Mon from Anamaria, Jack used and abandoned this vessel at Port Royal.
Collectors Number: DPotC-005
Rarity: Rare

General Description:

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Scenario: Using Hex-Grids

Posted by Captain Salem Vendari on June 28, 2013 at 1:35 PM Comments comments (0)

There is talk all over the web about playing Pirates of the Cursed Seas using a hex-grid. I have tried this myself and it seems to work fairly well. Just a couple of guidlines to follow when playing this style on a 1" hex-grid mat:

L = 4 spaces

S = 3 spaces

When given a move action, a ship may not move into a space immediately behind it (unless it has the Junk keyword). Like ...

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Scenario: Shipwreck Graveyard

Posted by Captain Salem Vendari on June 25, 2013 at 12:25 AM Comments comments (0)

This isn't so much of a scenario as a map setup. It may be used with any  scenario you play.

2+ players

*Set up for a regular gold game, but replace several wild islands with Reef terrain.

*Place a shipwreck (a ship without one of its vertical hull pieces) in the middle of each Reef.

Game Play:
*Ships may explore shipwrecks as though they were wild islands.

*A ship must "doc...

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Scenario: Fort Raid

Posted by Captain Salem Vendari on June 23, 2013 at 1:55 AM Comments comments (0)

This scenario is similar to my Blockade Run scenario, except one player is trying to defend the fort while the other is trying to destroy it. Or it could be a free-for-all where everyone is trying to raid one another's fort.

2 players (or 4 players in teams of two)

3+ players (Deathmatch Style)

Build Total:

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Report: Battle of Culver's Cove

Posted by Captain Salem Vendari on June 23, 2013 at 12:35 AM Comments comments (0)

Tonight I got to visit with some old friends of mine. We had a delicious dinner at the ol' pub Culver's, and then we did battle with some pre-built fleets I had on hand. I took last pick, which is why I was again playing with a Spanish fleet. It was either that or Pirates. I decided I wanted a more battle-oriented fleet.

Captain Vendari:
Santa Catalina - Spain; Points: 9; Cargo: 2; Base Move: S+S; Cannons: 3L

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Scenario: Blockade Run

Posted by Captain Salem Vendari on June 21, 2013 at 9:35 PM Comments comments (0)

The Spanish have blockaded the English fort Ramsgate. The marines garrisoned inside the fort are in desparate need of supplies. Can their ships make it passed the Spanish blockade and bring them the provisions they need? Or will the Spanish armada prevail? It's up to you.

2 players

4 players as teams of two

Build Total:
Blockade: 50 points/30 each

Runner: 60 points/40 each (Cannot use Captain crew or sh...

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Report: I'll Take That, and That, and That...

Posted by Captain Salem Vendari on June 1, 2013 at 12:00 AM Comments comments (0)

Captain Vendari:
HMS Grand Temple - England; Points: 13; Cargo: 3; Base Move S+S; Cannons: 3S, 3S, 2L, 2L, 2L, 2L; Ability: Junk. Pirate crew may use their abilities on this ship.
    +Hermione Gold - England; Points: 5; Ability: Captain, Helmsman.

HMS Half Mo...

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