|Posted by Captain Salem Vendari on September 26, 2014 at 3:45 PM||comments (0)|
The following is a list of all the main generic crew in the game, their point costs, and abilities:
|Posted by Captain Salem Vendari on September 25, 2014 at 4:50 PM||comments (0)|
The "Vanilla" fleet is the most common type of fleet, and easiest to build. It's especially useful for teaching the game to new players. It consists of three types of ships:
Your main gunship should have four or five masts, with cannons no higher than rank 3. These cannons should also have a mix of L- and S-range, though this doesn't matter...Read Full Post »
|Posted by Captain Salem Vendari on September 25, 2014 at 1:20 AM||comments (0)|
Base Move: S+S
Cannons: 2S, 2L
Ability: On the turn this ship is pinned, eliminate one crew and one mast from the rammed ship.
Flavor Text: Originally a whaling vessel, USS Maryland is armed with harpoons that her crew uses to fend off would-be attackers.
Collectors Number:...Read Full Post »
|Posted by Captain Salem Vendari on September 23, 2014 at 3:40 PM||comments (0)|
Base Move: S+S
Ability: This ship’s base move becomes S when she reaches her cargo limit.
Flavor Text: Having "borrowed" the Jolly Mon from Anamaria, Jack used and abandoned this vessel at Port Royal.
Collectors Number: DPotC-005
|Posted by Captain Salem Vendari on June 28, 2013 at 1:35 PM||comments (0)|
There is talk all over the web about playing Pirates of the Cursed Seas using a hex-grid. I have tried this myself and it seems to work fairly well. Just a couple of guidlines to follow when playing this style on a 1" hex-grid mat:
L = 4 spaces
S = 3 spaces
When given a move action, a ship may not move into a space immediately behind it (unless it has the Junk keyword). Like ...Read Full Post »
|Posted by Captain Salem Vendari on June 25, 2013 at 12:25 AM||comments (0)|
This isn't so much of a scenario as a map setup. It may be used with any scenario you play.
*Set up for a regular gold game, but replace several wild islands with Reef terrain.
*Place a shipwreck (a ship without one of its vertical hull pieces) in the middle of each Reef.
*Ships may explore shipwrecks as though they were wild islands.
*A ship must "doc...Read Full Post »
|Posted by Captain Salem Vendari on June 23, 2013 at 1:55 AM||comments (0)|
This scenario is similar to my Blockade Run scenario, except one player is trying to defend the fort while the other is trying to destroy it. Or it could be a free-for-all where everyone is trying to raid one another's fort.
2 players (or 4 players in teams of two)
3+ players (Deathmatch Style)
|Posted by Captain Salem Vendari on June 23, 2013 at 12:35 AM||comments (0)|
Tonight I got to visit with some old friends of mine. We had a delicious dinner at the ol' pub Culver's, and then we did battle with some pre-built fleets I had on hand. I took last pick, which is why I was again playing with a Spanish fleet. It was either that or Pirates. I decided I wanted a more battle-oriented fleet.
Santa Catalina - Spain; Points: 9; Cargo: 2; Base Move: S+S; Cannons: 3L
|Posted by Captain Salem Vendari on June 21, 2013 at 9:35 PM||comments (0)|
The Spanish have blockaded the English fort Ramsgate. The marines garrisoned inside the fort are in desparate need of supplies. Can their ships make it passed the Spanish blockade and bring them the provisions they need? Or will the Spanish armada prevail? It's up to you.
4 players as teams of two
Blockade: 50 points/30 each
Runner: 60 points/40 each (Cannot use Captain crew or sh...Read Full Post »
|Posted by Captain Salem Vendari on June 1, 2013 at 12:00 AM||comments (0)|
HMS Grand Temple - England; Points: 13; Cargo: 3; Base Move S+S; Cannons: 3S, 3S, 2L, 2L, 2L, 2L; Ability: Junk. Pirate crew may use their abilities on this ship.
+Hermione Gold - England; Points: 5; Ability: Captain, Helmsman.
HMS Half Mo...Read Full Post »