|Posted by Captain Salem Vendari on May 28, 2013 at 1:55 PM|
Cadet-Captain Mike once brought up a concern regarding an inbalance for combat between two "equally powered" fleets. The advantage always seems to go to whoever can get the first shot in. This scenario is an attempt to help even out the inbalance.
Place one island per player in a ring in in the middle of the playing field. Place another wild island in the middle of the ring. Place home islands 2L from two of the wild islands in the ring (they should form an isoceles triangle). Place any terrain you wish. Each wild island gets five random treasure coins (no unique treasures), except the center island, which gets ten.
To play a shorter game, do not use treasure.
*Ship combat is simulataneous. This means that if you shoot at a ship, she may shoot back before any masts are removed.
*Ships and non-generic crew that have been sunk or eliminated from the game may not be purchased again by any player who had controlled it at any time during the game.
*Ships and crew with the Eternal keyword may use it only once per game.
*When a ship carrying treasure sinks, the treasure is not split between players. Divers may still be used to claim all the sunken gold.
*Ships, sea creatures, crew, and equipment may be puchased with treasure found on wild islands. They enter the game at you home island.
*Ships docked at their home islands may still be shot at, but may repair two masts instead of one when given a repair action (Shipwright crew still repair only one mast, however).
*Be the only player with any ships that can be given future move actions.
*If using a time limit, be the player with the most masts still standing. Treasure on home islands may be used as a tie-breaker.